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May 7 12 2:03 PM

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The title thing.

It's the remake of Nacht der Untoten with better quality.


PROGRESS TABLE:
Basic map:[//////////] 100%
Decoration:[///////---] 70%
Terrain:[//--------] 20%
Perks-a-cola:[//////////] 100% (0/0-1) Mule Kick in the future.
Weapons:[/---------] 12% (1/8)
Mystery Box:[//////////] 100% (1/1)
Zombie spawn:[----------] 0% (0/10)
Waypoints:[----------] 0%

Arithmetic mean:[////----] 45%
TOTAL:[////////--] 76%

Well, this progresses fast.

OLD SCREENSHOTS
NEW SCREENSHOTS
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#2 [url]

May 8 12 7:02 AM

Re: NZP Map "Nacht der Untoten" Re-re-re-remake (W.I.P.)

jukki wrote:
Hey nice. Just asking this is not from out maps right?

Thanks.

And sorry, I have to improve my english.
I think you mean that if the map is made, using Anstieg as base.

I don't know how to decompile a map, so I'm doing it from 0.
Don't worry about it.

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#3 [url]

May 8 12 9:15 AM

Re: NZP Map "Nacht der Untoten" Re-re-re-remake (W.I.P.)

I said it on the nzpmaps forums already, but here again:

It looks he really made it from scratch, and he should continue making it and add
more rooms and stuff

About decompiling maps:

Yes, it is possible to decompile maps, but it should be only done for reference stuff.
I have decompiled some NZP maps long time before, but only to get the electrotrap-
entities and some other stuff for reference (like re-sizing my doors to the size of the nzp doors etc..)

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#4 [url]

May 16 12 10:45 AM

Re: NZP Map "Nacht der Untoten" Re-re-re-remake (W.I.P.)

Looks good.BTW is the outside of the map going to be accessible or are you just noclipping outside the map

LOW END PC FTW
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CPU:Intel Pentium 4 HT 2.99GHz
RAM:1.5GB 2X512MB 2X256MB
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OS:Windows 7 HP

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#5 [url]

May 21 12 12:07 PM

Re: NZP Map "Nacht der Untoten" Re-re-re-remake (W.I.P.)

How'd you get it to look so good? It almost looks professional like Treyarch made it or something. Are these new textures or NZP textures? If they are new would you mind others using them?

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#6 [url]

May 22 12 4:18 AM

Re: NZP Map "Nacht der Untoten" Re-re-re-remake (W.I.P.)

xXFRiiZYDuDEXx wrote:
Looks good.BTW is the outside of the map going to be accessible or are you just noclipping outside the map


Thanks.
I haven't plans to allow access at outside, but could be ...
Even so, I must noclipping.

Ignis55 wrote:
How'd you get it to look so good? It almost looks professional like Treyarch made it or something. Are these new textures or NZP textures? If they are new would you mind others using them?


I'm loading the textures externally. My computer goes too slow when I don't use this method.

That gives me the advantage of to use best quality textures, but when you have to unpack the map, you'll have the textures in a different folder, doing that the map occupy more.

I doubt that those textures looks so professional like Treyarch's ones, but thanks.

**Update image**

There are some traces in the road, right?

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#8 [url]

May 30 12 6:26 AM

Re: NZP Map "Nacht der Untoten" Re-re-re-remake (W.I.P.)

Wow i wish i could map like that

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#11 [url]

Jun 5 12 10:29 AM

Re: NZP Map "Nacht der Untoten" Re-re-re-remake (W.I.P.)

Radixan wrote:
Thanks all.

**New image**



I LIKE BOXEEES!!!


Y U NO?


EDIT:

**New image... again**



Binders and ... MORE BOXES!

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#12 [url]

Jun 26 12 12:17 AM

Re: NZP Map "Nacht der Untoten" Re-re-re-remake (W.I.P.)

Well, although the contest is over, I would like to finish the map.

Jukki, Do you let me put the updates here?

Meanwhile ...
**Image update**



I've improved the textures and the Help Room is over. yay!

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#14 [url]

Jun 26 12 7:37 AM

Re: NZP Map "Nacht der Untoten" Re-re-re-remake (W.I.P.)

GuenosNoLife wrote:
Waouuh!
Very nice, and better than original map of NZP!

Soon finish ?


Yeah, very soon.

I've just updated the progress bars on the first page.

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#15 [url]

Jul 2 12 10:52 AM

Re: NZP Map "Nacht der Untoten" Re-re-re-remake (W.I.P.)

Can't wait for the new update for NZ when zombies will spawn and then play this map when its released!

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